Changelogs
Every World Client release, what changed in it, and when it shipped.
- [Fixes] SSO Name Resolution: Fixed double-dereferencing in ReadName and GetInstances. Username labels and Explorer tree nodes now resolve properly instead of falling back to Unknown.
- [Fixes] Overlay Projection Math: WorldToScreen now renders camera-relative for both ESP and Aimbot, fixing the coordinate projection failures caused by negative depth (w < 0.1f) evaluations.
- [Fixes] Aimbot & Teleport Lock: Re-enabled rage teleportation, melee orbit hacks and target locking, all of which depended on the broken screen coordinate checks.
- [Performance] ClassName Caching: Added a thread-safe map for class name lookups, cutting a large chunk of the processing delay out of the player loop.
- [Performance] Pointer Alignment Checks: Children traversal now validates boundaries and alignment (% 8 == 0) to stop crashes during level transitions.
- [Caching] Executable-Relative Caching: Offset cache writes now land relative to the active executable folder instead of the current working directory.
- [Security] Strict Internet Verification: No more falling back to outdated default offsets on a clean environment. If no cached offsets.json exists and the download fails, a critical system error dialog blocks the UI from opening.
- [Config] Config Persistence: Added esp.miscEnabled to the configuration serialization files.
More logs and historical updates can be found in our official Discord server's announcements channel.